Vive + PSVR Project

This is for an unannounced title that is scheduled to be release in 2019 on Vive and PSVR.

Priscilla firstenberg room 2

This project was a team effort by the environment team. A lot of props were passed through many hands. Many I've modeled, many I've only textured. A large majority of the elements in the scene were reoptimized by me.

Priscilla firstenberg room 1

Reoptimization includes remodeling for low polycounts, redoing the UVs redoing the textures to conform a new shader set up.

Priscilla firstenberg mod 01

Created modular system for quick neighborhood building used by the environment team. All pieces snapped to grid appropriately and was UV'd to create seamless tiling.

Priscilla firstenberg bg mansions 01

Neighborhood created by my modular system.

Priscilla firstenberg couch 01

Modeled and textured a Couch for cinematic scene

Priscilla firstenberg couch 02

Couch for cinematic scene. Modeled, textured and lit using PBR in Unity.

Priscilla firstenberg veg 00

Modeled, textured foliage for set dressing.

Priscilla firstenberg vines 01

Vine work and other foliage work.

Priscilla firstenberg tidepool 01

Tidepool rock formation that would be used in water and shoreline set dressing.

Priscilla firstenberg rockscree b 03

Rock Scree formation for set dressing. The scale is actually quite large and one of the smaller rocks are the size of a person. White represents sand that is removable.

Priscilla firstenberg rockscree b 01

More rock scree variation.

Priscilla firstenberg rockscree b 02
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Hi poly sculpt of Rock scree

Priscilla firstenberg rockmound 02

Hi poly sculpt of Rock scree

Priscilla firstenberg rockmound 03
Priscilla firstenberg rockscree b 07
Priscilla firstenberg rockmound 01

Example of rock scree in Unity. Person for scale on the right.

Priscilla firstenberg rock set 02

Beach Rock sculpts for set dressing

Priscilla firstenberg rock set 01

Beach Rock sculpts for set dressing

Priscilla firstenberg sand 01

Test set dressing. Tidepool, rocks and sand sculpted and modeled by me.

Priscilla firstenberg bob 001

This cityscape level was a team effort by the environment team of 7 people.

Priscilla firstenberg bob 003

A lot of my duties were creating some props, but mainly reoptimizing for performance in engine. Reoptimizing includes, remodeling to lower polycount, redoing the UVs and redoing the textures to meet a new shader setup.

Priscilla firstenberg bob 002
Priscilla firstenberg sha night 007
Priscilla firstenberg sha night 008
Priscilla firstenberg sha night 001
Priscilla firstenberg sha night 009
Priscilla firstenberg sha night 002
Priscilla firstenberg sha night 010
Priscilla firstenberg sha night 003
Priscilla firstenberg sha night 012
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Priscilla firstenberg pri setdress 04

This is an unlit Work In Progress scene in Unity. My contribution was creating the modular system for the background neighborhood, foliage, tidepools, sand, rock scree, creating collision and LODs and setdressing.

Priscilla firstenberg pri setdress 05
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Priscilla firstenberg pri setdress 07