Realistic VR Project #1

Art Lead for VR Training Simulation for industrial manufacturing industry. This was created for the HTC Vive and the Valve Index. Created and managed art pipeline. Tasks include creating hyper-realistic models, texturing in Substance Painter, lighting and shader creation in Unity, material creation in Substance designer. These examples are only a small portion of a larger complex machine that I had built, but is under strict NDAs.

VR Hands for worker training simulation

VR Hands for worker training simulation

Zbrush Highpoly sculpt

Zbrush Highpoly sculpt

Lowpoly in-game model

Lowpoly in-game model

Ghost shader I created for the player's hand to pass through objects

Ghost shader I created for the player's hand to pass through objects

Created a highlight shader for objects the player can or cannot pick up

Created a highlight shader for objects the player can or cannot pick up

All tiling materials created in Substance Designer

All tiling materials created in Substance Designer

Steel paneling

Steel paneling

Cement

Cement

Metal material tests

Metal material tests

All buttons and switches are functional

All buttons and switches are functional

1/3 of a larger complex machinery rig.

1/3 of a larger complex machinery rig.